A class defines the structure and behavior of objects.
In Java, a class is like a blueprint. It describes the fields and methods that the objects created from the class will have. For instance, a `Product` class might include fields like `price` and `name`, and methods like `applyDiscount()`. Each product created from this blueprint will have its own `price` and `name`, but all products share the same blueprint.
Additional Notes
How does a class serve as a blueprint for objects?