A design pattern that allows an object to notify multiple observers of state changes.
The Observer Pattern allows a subject (or observable) to maintain a list of dependents, called observers, and notify them automatically of any state changes, usually by calling one of their methods. This pattern is useful in scenarios where changes in one object need to be reflected in other parts of the system. For example, in an e-commerce system, when an order status changes, various services (like notification and shipping) can be updated through observers.
Additional Notes
How would you explain the Observer Pattern in a Java interview?